Source code for honeybee_plus.radiance.material.metal
"""Radiance Metal Material.
http://radsite.lbl.gov/radiance/refer/ray.html#Metal
"""
from .materialbase import RadianceMaterial
from ..datatype import RadianceNumber
[docs]class Metal(RadianceMaterial):
"""Radiance metal material."""
r_reflectance = RadianceNumber('r_reflectance', num_type=float, valid_range=(0, 1))
g_reflectance = RadianceNumber('g_reflectance', num_type=float, valid_range=(0, 1))
b_reflectance = RadianceNumber('b_reflectance', num_type=float, valid_range=(0, 1))
specularity = RadianceNumber('specularity', num_type=float, valid_range=(0, 1))
roughness = RadianceNumber('roughness', num_type=float, valid_range=(0, 1))
def __init__(self, name, r_reflectance=0, g_reflectance=0, b_reflectance=0,
specularity=0.9, roughness=0, modifier="void"):
"""Create metal material.
Attributes:
name: Material name as a string. Do not use white space and special
character.
r_reflectance: Reflectance for red. The value should be between 0 and 1
(Default: 0).
g_reflectance: Reflectance for green. The value should be between 0 and 1
(Default: 0).
b_reflectance: Reflectance for blue. The value should be between 0 and 1
(Default: 0).
specularity: Fraction of specularity. Specularity of metals is usually .9
or greater (Default: 0.9).
roughness: Roughness is specified as the rms slope of surface facets.
A value of 0 corresponds to a perfectly smooth surface, and a value of
1 would be a very rough surface. Roughness values greater than 0.2 are
not very realistic. (Default: 0).
modifier: Material modifier (Default: "void").
"""
RadianceMaterial.__init__(self, name, modifier=modifier)
self.r_reflectance = r_reflectance
"""Reflectance for red. The value should be between 0 and 1 (Default: 0)."""
self.g_reflectance = g_reflectance
"""Reflectance for green. The value should be between 0 and 1 (Default: 0)."""
self.b_reflectance = b_reflectance
"""Reflectance for blue. The value should be between 0 and 1 (Default: 0)."""
self.specularity = specularity
"""Fraction of specularity. Specularity fractions greater than 0.1 are not
realistic (Default: 0.9)."""
self.roughness = roughness
"""Roughness is specified as the rms slope of surface facets. A value of 0
corresponds to a perfectly smooth surface, and a value of 1 would be a very
rough surface. Roughness values greater than 0.2 are not very realistic.
(Default: 0)."""
self._update_values()
[docs] @classmethod
def from_string(cls, material_string, modifier=None):
"""Create a Radiance material from a string.
If the material has a modifier the modifier material should also be partof the
string or should be provided using modifier argument.
"""
modifier, name, base_material_data = cls._analyze_string_input(
cls.__name__.lower(), material_string, modifier)
_, _, _, r_reflectance, g_reflectance, b_reflectance, \
specularity, roughness = base_material_data
return cls(name, r_reflectance, g_reflectance, b_reflectance, specularity,
roughness, modifier)
[docs] @classmethod
def from_json(cls, rec_json):
"""Make radiance material from json
{
"modifier": modifier,
"type": "metal", // Material type
"name": "", // Material Name
"r_reflectance": float, // Reflectance for red
"g_reflectance": float, // Reflectance for green
"b_reflectance": float, // Reflectance for blue
"specularity": float, // Material specularity
"roughness": float // Material roughness
}
"""
modifier = cls._analyze_json_input(cls.__name__.lower(), rec_json)
return cls(name=rec_json["name"],
r_reflectance=rec_json["r_reflectance"],
g_reflectance=rec_json["g_reflectance"],
b_reflectance=rec_json["b_reflectance"],
specularity=rec_json["specularity"],
roughness=rec_json["roughness"],
modifier=modifier)
[docs] @classmethod
def by_single_reflect_value(cls, name, rgb_reflectance=0, specularity=0,
roughness=0, modifier="void"):
"""Create metal material with single reflectance value.
Attributes:
name: Material name as a string. Do not use white space and special
character.
rgb_reflectance: Reflectance for red, green and blue. The value should be
between 0 and 1 (Default: 0).
specularity: Fraction of specularity. Specularity fractions greater than 0.1
are not realistic (Default: 0).
roughness: Roughness is specified as the rms slope of surface facets. A value
of 0 corresponds to a perfectly smooth surface, and a value of 1 would be
a very rough surface. Roughness values greater than 0.2 are not very
realistic. (Default: 0).
modifier: Material modifier (Default: "void").
Usage:
wallMaterial = Metal.by_single_reflect_value("generic wall", .55)
print(wallMaterial)
"""
return cls(name, r_reflectance=rgb_reflectance, g_reflectance=rgb_reflectance,
b_reflectance=rgb_reflectance, specularity=specularity,
roughness=roughness, modifier=modifier)
@property
def average_reflectance(self):
"""Calculate average reflectance of metal material."""
return (0.265 * self.r_reflectance + 0.670 * self.g_reflectance +
0.065 * self.b_reflectance) * (1 - self.specularity) + self.specularity
def _update_values(self):
"update value dictionaries."
self._values[2] = [
self.r_reflectance, self.g_reflectance, self.b_reflectance,
self.specularity, self.roughness
]
if self.specularity < 0.9:
print("Warning: Specularity of metals is usually .9 or greater.")
if self.roughness > 0.2:
print("Warning: Roughness values above .2 is uncommon.")
[docs] def to_json(self):
"""Translate radiance material to json
{
"type": "metal", // Material type
"name": "", // Material Name
"r_reflectance": float, // Reflectance for red
"g_reflectance": float, // Reflectance for green
"b_reflectance": float, // Reflectance for blue
"specularity": float, // Material specularity
"roughness": float // Material roughness
}
"""
return {
"modifier": self.modifier.to_json(),
"type": "metal",
"name": self.name,
"r_reflectance": self.r_reflectance,
"g_reflectance": self.g_reflectance,
"b_reflectance": self.b_reflectance,
"specularity": self.specularity,
"roughness": self.roughness
}