Source code for ladybug_geometry.geometry3d.ray

# coding=utf-8
"""3D Ray"""
from __future__ import division

from .pointvector import Point3D, Vector3D
from ._1d import Base1DIn3D


[docs] class Ray3D(Base1DIn3D): """3D Ray object. Args: p: A Point3D representing the base of the ray. v: A Vector3D representing the direction of the ray. Properties: * p * v * min * max * center """ __slots__ = () def __init__(self, p, v): """Initialize Ray3D.""" Base1DIn3D.__init__(self, p, v)
[docs] @classmethod def from_array(cls, ray_array): """ Create a Ray3D from a nested array with a point and a vector. Args: ray_array: Nested tuples ((p.x, p.y), (v.x, v.y)). """ return Ray3D(Point3D(*ray_array[0]), Vector3D(*ray_array[1]))
[docs] @classmethod def from_ray2d(cls, ray2d, z=0): """Initialize a new Ray3D from an Ray2D and a z value. Args: line2d: A Ray2D to be used to generate the Ray3D. z: A number for the Z coordinate value of the line. """ base_p = Point3D(ray2d.p.x, ray2d.p.y, z) base_v = Vector3D(ray2d.v.x, ray2d.v.y, 0) return cls(base_p, base_v)
[docs] def reverse(self): """Get a copy of this ray that is reversed.""" return Ray3D(self.p, self.v.reverse())
[docs] def move(self, moving_vec): """Get a ray that has been moved along a vector. Args: moving_vec: A Vector3D with the direction and distance to move the ray. """ return Ray3D(self.p.move(moving_vec), self.v)
[docs] def rotate(self, axis, angle, origin): """Rotate a ray by a certain angle around an axis and origin. Right hand rule applies: If axis has a positive orientation, rotation will be clockwise. If axis has a negative orientation, rotation will be counterclockwise. Args: axis: A Vector3D axis representing the axis of rotation. angle: An angle for rotation in radians. origin: A Point3D for the origin around which the object will be rotated. """ return Ray3D(self.p.rotate(axis, angle, origin), self.v.rotate(axis, angle))
[docs] def rotate_xy(self, angle, origin): """Get a ray rotated counterclockwise in the XY plane by a certain angle. Args: angle: An angle in radians. origin: A Point3D for the origin around which the object will be rotated. """ return Ray3D(self.p.rotate_xy(angle, origin), self.v.rotate_xy(angle))
[docs] def reflect(self, normal, origin): """Get a ray reflected across a plane with the input normal vector and origin. Args: normal: A Vector3D representing the normal vector for the plane across which the ray will be reflected. THIS VECTOR MUST BE NORMALIZED. origin: A Point3D representing the origin from which to reflect. """ return Ray3D(self.p.reflect(normal, origin), self.v.reflect(normal))
[docs] def scale(self, factor, origin=None): """Scale a ray by a factor from an origin point. Args: factor: A number representing how much the ray should be scaled. origin: A Point3D representing the origin from which to scale. If None, it will be scaled from the World origin (0, 0, 0). """ return Ray3D(self.p.scale(factor, origin), self.v * factor)
[docs] def scale_world_origin(self, factor): """Scale a ray by a factor from the world origin. Faster than Ray2D.scale. Args: factor: A number representing how much the ray should be scaled. """ return Ray3D(self.p.scale_world_origin(factor), self.v * factor)
[docs] def to_dict(self): """Get Ray3D as a dictionary.""" base = Base1DIn3D.to_dict(self) base['type'] = 'Ray3D' return base
[docs] def to_array(self): """A nested array representing the start point and vector.""" return (self.p.to_array(), self.v.to_array())
def _u_in(self, u): return u >= 0.0 def __copy__(self): return Ray3D(self.p, self.v) def __key(self): """A tuple based on the object properties, useful for hashing.""" return (hash(self.p), hash(self.v)) def __hash__(self): return hash(self.__key()) def __eq__(self, other): return isinstance(other, Ray3D) and self.__key() == other.__key() def __repr__(self): return 'Ray3D (point <%.2f, %.2f, %.2f>) (vector <%.2f, %.2f, %.2f>)' % \ (self.p.x, self.p.y, self.p.z, self.v.x, self.v.y, self.v.z)