# coding=utf-8
"""3D Ray"""
from __future__ import division
from .pointvector import Point3D, Vector3D
from ._1d import Base1DIn3D
[docs]
class Ray3D(Base1DIn3D):
"""3D Ray object.
Args:
p: A Point3D representing the base of the ray.
v: A Vector3D representing the direction of the ray.
Properties:
* p
* v
* min
* max
* center
"""
__slots__ = ()
def __init__(self, p, v):
"""Initialize Ray3D."""
Base1DIn3D.__init__(self, p, v)
[docs]
@classmethod
def from_array(cls, ray_array):
""" Create a Ray3D from a nested array with a point and a vector.
Args:
ray_array: Nested tuples ((p.x, p.y), (v.x, v.y)).
"""
return Ray3D(Point3D(*ray_array[0]), Vector3D(*ray_array[1]))
[docs]
@classmethod
def from_ray2d(cls, ray2d, z=0):
"""Initialize a new Ray3D from an Ray2D and a z value.
Args:
line2d: A Ray2D to be used to generate the Ray3D.
z: A number for the Z coordinate value of the line.
"""
base_p = Point3D(ray2d.p.x, ray2d.p.y, z)
base_v = Vector3D(ray2d.v.x, ray2d.v.y, 0)
return cls(base_p, base_v)
[docs]
def reverse(self):
"""Get a copy of this ray that is reversed."""
return Ray3D(self.p, self.v.reverse())
[docs]
def move(self, moving_vec):
"""Get a ray that has been moved along a vector.
Args:
moving_vec: A Vector3D with the direction and distance to move the ray.
"""
return Ray3D(self.p.move(moving_vec), self.v)
[docs]
def rotate(self, axis, angle, origin):
"""Rotate a ray by a certain angle around an axis and origin.
Right hand rule applies:
If axis has a positive orientation, rotation will be clockwise.
If axis has a negative orientation, rotation will be counterclockwise.
Args:
axis: A Vector3D axis representing the axis of rotation.
angle: An angle for rotation in radians.
origin: A Point3D for the origin around which the object will be rotated.
"""
return Ray3D(self.p.rotate(axis, angle, origin), self.v.rotate(axis, angle))
[docs]
def rotate_xy(self, angle, origin):
"""Get a ray rotated counterclockwise in the XY plane by a certain angle.
Args:
angle: An angle in radians.
origin: A Point3D for the origin around which the object will be rotated.
"""
return Ray3D(self.p.rotate_xy(angle, origin), self.v.rotate_xy(angle))
[docs]
def reflect(self, normal, origin):
"""Get a ray reflected across a plane with the input normal vector and origin.
Args:
normal: A Vector3D representing the normal vector for the plane across
which the ray will be reflected. THIS VECTOR MUST BE NORMALIZED.
origin: A Point3D representing the origin from which to reflect.
"""
return Ray3D(self.p.reflect(normal, origin), self.v.reflect(normal))
[docs]
def scale(self, factor, origin=None):
"""Scale a ray by a factor from an origin point.
Args:
factor: A number representing how much the ray should be scaled.
origin: A Point3D representing the origin from which to scale.
If None, it will be scaled from the World origin (0, 0, 0).
"""
return Ray3D(self.p.scale(factor, origin), self.v * factor)
[docs]
def scale_world_origin(self, factor):
"""Scale a ray by a factor from the world origin. Faster than Ray2D.scale.
Args:
factor: A number representing how much the ray should be scaled.
"""
return Ray3D(self.p.scale_world_origin(factor), self.v * factor)
[docs]
def to_dict(self):
"""Get Ray3D as a dictionary."""
base = Base1DIn3D.to_dict(self)
base['type'] = 'Ray3D'
return base
[docs]
def to_array(self):
"""A nested array representing the start point and vector."""
return (self.p.to_array(), self.v.to_array())
def _u_in(self, u):
return u >= 0.0
def __copy__(self):
return Ray3D(self.p, self.v)
def __key(self):
"""A tuple based on the object properties, useful for hashing."""
return (hash(self.p), hash(self.v))
def __hash__(self):
return hash(self.__key())
def __eq__(self, other):
return isinstance(other, Ray3D) and self.__key() == other.__key()
def __repr__(self):
return 'Ray3D (point <%.2f, %.2f, %.2f>) (vector <%.2f, %.2f, %.2f>)' % \
(self.p.x, self.p.y, self.p.z, self.v.x, self.v.y, self.v.z)