ladybug_geometry.geometry3d.cylinder module¶
Cylinder
- class ladybug_geometry.geometry3d.cylinder.Cylinder(center, axis, radius)[source]¶
Bases:
object
Cylinder object.
- Parameters:
center – A Point3D at the center of the bottom base of the cylinder.
axis – A Vector3D representing the direction and height of the cylinder. The vector extends from the bottom base center to the top base center.
radius – A number representing the radius of the cylinder.
- Properties:
center
axis
radius
center_end
diameter
height
area
volume
min
max
base_bottom
base_top
- classmethod from_dict(data)[source]¶
Create a Cylinder from a dictionary.
- Parameters:
data – A python dictionary in the following format
{ "type": "Cylinder" "center": (10, 0, 0), "axis": (0, 0, 1), "radius": 1.0 }
- classmethod from_start_end(p1, p2, radius)[source]¶
Initialize a new cylinder from start and end points.
- Parameters:
p1 – The start point of the cylinder, represents the center of the bottom base of the cylinder.
p2 – The end point of the cylinder, represents the center of the top base of the cylinder
radius – A number representing the radius of the cylinder.
- move(moving_vec)[source]¶
Get a Cylinder that has been moved along a vector.
- Parameters:
moving_vec – A Vector3D with the direction and distance to move the Cylinder.
- reflect(normal, origin)[source]¶
Get a Cylinder reflected across a plane with the input normal vector and origin.
- Parameters:
normal – A Vector3D representing the normal vector for the plane across which the arc will be reflected. THIS VECTOR MUST BE NORMALIZED.
origin – A Point3D representing the origin from which to reflect.
- rotate(axis, angle, origin)[source]¶
Rotate this Cylinder by a certain angle around an axis and origin.
Right hand rule applies: If axis has a positive orientation, rotation will be clockwise. If axis has a negative orientation, rotation will be counterclockwise.
- Parameters:
axis – A Vector3D axis representing the axis of rotation.
angle – An angle for rotation in radians.
origin – A Point3D for the origin around which the cylinder will be rotated.
- rotate_xy(angle, origin)[source]¶
Get a Cylinder that is rotated counterclockwise in the world XY plane by an angle.
- Parameters:
angle – An angle for rotation in radians.
origin – A Point3D for the origin around which the cylinder will be rotated.
- scale(factor, origin=None)[source]¶
Scale a Cylinder by a factor from an origin point.
- Parameters:
factor – A number representing how much the Cylinder should be scaled.
origin – A Point3D representing the origin from which to scale. If None, it will be scaled from the World origin (0, 0, 0).
- property area¶
Surface area of a Cylinder
- property axis¶
Axis of Cylinder.
- property base_bottom¶
Get an Arc3D representing the bottom circular base of the cylinder.
- property base_top¶
Get an Arc3D representing the top circular base of the cylinder.
- property center¶
Center of Cylinder.
- property center_end¶
Center of the opposite end of Cylinder.
- property diameter¶
Diameter of Cylinder
- property height¶
Height of Cylinder
- property max¶
A Point3D for the maximum bounding box vertex around this geometry.
- property min¶
A Point3D for the minimum bounding box vertex around this geometry.
- property radius¶
Radius of Cylinder
- property volume¶
Volume of a Cylinder