Source code for ladybug_geometry.geometry3d.plane

# coding=utf-8
"""Plane"""
from __future__ import division

from .pointvector import Point3D, Vector3D
from .ray import Ray3D
from ..intersection3d import intersect_line3d_plane, intersect_line3d_plane_infinite, \
    intersect_plane_plane, closest_point3d_on_plane, \
    closest_point3d_between_line3d_plane
from ..geometry2d.pointvector import Point2D, Vector2D
from ..geometry2d.ray import Ray2D

import math


[docs] class Plane(object): """Plane object. Args: n: A Vector3D representing the normal of the plane. o: A Point3D representing the origin point of the plane. x: An optional Vector3D for the X-Axis of the Plane. Note that this vector must be orthogonal to the input normal vector. If None, the default will find an X-Axis in the world XY plane. Properties: * n * o * k * x * y * tilt * altitude * azimuth * min * max """ __slots__ = ('_n', '_o', '_k', '_x', '_y', '_altitude', '_azimuth') def __init__(self, n=Vector3D(0, 0, 1), o=Point3D(0, 0, 0), x=None): """Initialize Plane.""" assert isinstance(n, Vector3D), \ "Expected Vector3D for plane normal. Got {}.".format(type(n)) assert isinstance(o, Point3D), \ "Expected Point3D for plane origin. Got {}.".format(type(o)) self._n = n.normalize() self._o = o self._k = self._n.dot(self._o) if x is None: if self._n.x == 0 and self._n.y == 0: self._x = Vector3D(1, 0, 0) else: x = Vector3D(self._n.y, -self._n.x, 0) x = x.normalize() self._x = x else: assert isinstance(x, Vector3D), \ "Expected Vector3D for plane X-axis. Got {}.".format(type(x)) x = x.normalize() assert abs(self._n.x * x.x + self._n.y * x.y + self._n.z * x.z) < 1e-2, \ 'Plane X-axis and normal vector are not orthogonal. Got angle of {} ' \ 'degrees between them.'.format(math.degrees(self._n.angle(x))) self._x = x self._y = self._n.cross(self._x) self._altitude = None self._azimuth = None
[docs] @classmethod def from_dict(cls, data): """Create a Plane from a dictionary. .. code-block:: python { "type": "Plane" "n": (0, 0, 1), "o": (0, 10, 0), "x": (1, 0, 0) } """ x = None if 'x' in data and data['x'] is not None: x = Vector3D.from_array(data['x']) return cls(Vector3D.from_array(data['n']), Point3D.from_array(data['o']), x)
[docs] @classmethod def from_three_points(cls, o, p2, p3): """Initialize a Plane from three Point3D objects that are not co-linear. Args: o: A Point3D representing the origin point of the plane. p2: A Point3D representing a point the plane. p3: A Point3D representing a point the plane. """ return cls((p2 - o).cross(p3 - o), o)
[docs] @classmethod def from_normal_k(cls, n, k): """Initialize a Plane from a normal vector and a scalar constant. Args: o: A Point3D representing the origin point of the plane. k: Scalar constant relating origin point to normal vector """ # get an arbitrary point on the plane for the origin if n.z: o = Point3D(0., 0., k / n.z) elif n.y: o = Point3D(0., k / n.y, 0.) else: o = Point3D(k / n.x, 0., 0.) return cls(n, o)
@property def n(self): """Normal vector. This vector will always be normalized (magnitude = 1).""" return self._n @property def o(self): """Origin point.""" return self._o @property def k(self): """Scalar constant relating origin point to normal vector.""" return self._k @property def x(self): """Plane X-Axis. This vector will always be normalized (magnitude = 1).""" return self._x @property def y(self): """Plane Y-Axis. This vector will always be normalized (magnitude = 1).""" return self._y @property def azimuth(self): """Get the azimuth of the plane. This is always between 0, indicating the positive Y-axis, and moving clockwise up to 2 * Pi, which indicates a return to the positive Y-axis. This will be zero if the plane is perfectly horizontal. """ if self._azimuth is None: try: n_vec = Vector2D(0, 1) self._azimuth = n_vec.angle_clockwise(Vector2D(self.n.x, self.n.y)) except ZeroDivisionError: # plane is perfectly horizontal self._azimuth = 0 return self._azimuth @property def altitude(self): """Get the altitude of the plane. Between Pi/2 (up) and -Pi/2 (down).""" if self._altitude is None: self._altitude = self.n.angle(Vector3D(0, 0, -1)) - math.pi / 2 return self._altitude @property def tilt(self): """Get the tilt of the plane. Between 0 (up) and Pi (down).""" return abs(self.altitude - (math.pi / 2)) @property def min(self): """Returns the Plane origin.""" return self._o @property def max(self): """Returns the Plane origin.""" return self._o
[docs] def flip(self): """Get a flipped version of this plane (facing the opposite direction).""" return Plane(self.n.reverse(), self.o, self.x)
[docs] def move(self, moving_vec): """Get a plane that has been moved along a vector. Args: moving_vec: A Vector3D with the direction and distance to move the plane. """ return Plane(self.n, self.o.move(moving_vec), self.x)
[docs] def rotate(self, axis, angle, origin): """Rotate a plane by a certain angle around an axis and origin. Right hand rule applies: If axis has a positive orientation, rotation will be clockwise. If axis has a negative orientation, rotation will be counterclockwise. Args: axis: A Vector3D axis representing the axis of rotation. angle: An angle for rotation in radians. origin: A Point3D for the origin around which the object will be rotated. """ return Plane(self.n.rotate(axis, angle), self.o.rotate(axis, angle, origin), self.x.rotate(axis, angle))
[docs] def rotate_xy(self, angle, origin): """Get a plane rotated counterclockwise in the world XY plane by a certain angle. Args: angle: An angle in radians. origin: A Point3D for the origin around which the object will be rotated. """ return Plane(self.n.rotate_xy(angle), self.o.rotate_xy(angle, origin), self.x.rotate_xy(angle))
[docs] def reflect(self, normal, origin): """Get a plane reflected across a plane with the input normal vector and origin. Args: normal: A Vector3D representing the normal vector for the plane across which the plane will be reflected. THIS VECTOR MUST BE NORMALIZED. origin: A Point3D representing the origin from which to reflect. """ return Plane(self.n.reflect(normal), self.o.reflect(normal, origin), self.x.reflect(normal))
[docs] def scale(self, factor, origin=None): """Scale a plane by a factor from an origin point. Args: factor: A number representing how much the plane should be scaled. origin: A Point3D representing the origin from which to scale. If None, it will be scaled from the World origin (0, 0, 0). """ return Plane(self.n, self.o.scale(factor, origin), self.x)
[docs] def xyz_to_xy(self, point): """Get a Point2D in the coordinate system of this plane from a Point3D. Note that the input Point3D should lie within this plane object in order for the result to be valid. """ _diff = Vector3D(point.x - self.o.x, point.y - self.o.y, point.z - self.o.z) return Point2D(self.x.dot(_diff), self.y.dot(_diff))
[docs] def xy_to_xyz(self, point): """Get a Point3D from a Point2D in the coordinate system of this plane.""" # This method returns the same result as the following code: # self.o + (self.x * point.x) + (self.y * point.y) # It has been written explicitly to cut out the isinstance() checks for speed _u = (self.x.x * point.x, self.x.y * point.x, self.x.z * point.x) _v = (self.y.x * point.y, self.y.y * point.y, self.y.z * point.y) return Point3D( self.o.x + _u[0] + _v[0], self.o.y + _u[1] + _v[1], self.o.z + _u[2] + _v[2])
[docs] def is_point_above(self, point): """Test if a given point is above or below this plane. Above is defined as being on the side of the plane that the plane normal is pointing towards. Args: point: A Point3D object to test. Returns: True is point is above; False if below. """ vec = Vector3D(point.x - self.o.x, point.y - self.o.y, point.z - self.o.z) return self.n.dot(vec) > 0
[docs] def closest_point(self, point): """Get the closest Point3D on this plane to another Point3D. Args: point: A Point3D object to which the closest point on this plane will be computed. Returns: Point3D for the closest point on this plane to the input point. """ return closest_point3d_on_plane(point, self)
[docs] def distance_to_point(self, point): """Get the minimum distance between this plane and the input point. Args: point: A Point3D object to which the minimum distance will be computed. Returns: The distance to the input point. """ close_pt = self.closest_point(point) return point.distance_to_point(close_pt)
[docs] def closest_points_between_line(self, line_ray): """Get the two closest Point3D between this plane and a Line3D or Ray3D. Args: line_ray: A Line3D or Ray3D object to which the closest points will be computed. Returns: Two Point3D objects representing 1) The closest point on the input line_ray to this plane. 2) The closest point on this plane to the input line_ray. Will be None if the line_ray intersects this plant """ return closest_point3d_between_line3d_plane(line_ray, self)
[docs] def distance_to_line(self, line_ray): """Get the minimum distance between this plane and the input Line3D or Ray3D. Args: line_ray: A Line3D or Ray3D object to which the minimum distance will be computed. Returns: The minimum distance to the input line_ray. """ result = self.closest_points_between_line(line_ray) if result is None: # intersection return 0 else: return result[0].distance_to_point(result[1])
[docs] def project_point(self, point, projection_direction=None): """Project a point onto this Plane given a certain projection direction. Args: point: A Point3D to be projected onto the plane projection_direction: A Line3D or Ray3D object to set the direction of projection. If None, this Plane's normal will be used. (Default: None). Returns: Point3D for the projected point. Will be None if the projection_direction is parallel to the plane. """ int_ray = Ray3D(point, self.n) if projection_direction is None \ else Ray3D(point, projection_direction) return intersect_line3d_plane_infinite(int_ray, self)
[docs] def intersect_line_ray(self, line_ray): """Get the intersection between this plane and the input Line3D or Ray3D. Args: line_ray: A Line3D or Ray3D object for which intersection will be computed. Returns: Point3D for the intersection. Will be None if no intersection exists. """ return intersect_line3d_plane(line_ray, self)
[docs] def intersect_arc(self, arc): """Get the intersection between this Plane and an Arc3D. Args: plane: A Plane object for which intersection will be computed. Returns: A list of 2 Point3D objects if a full intersection exists. A list with a single Point3D object if the line is tangent or intersects only once. None if no intersection exists. """ _plane_int_ray = self.intersect_plane(arc.plane) if _plane_int_ray is not None: _p12d = arc.plane.xyz_to_xy(_plane_int_ray.p) _p22d = arc.plane.xyz_to_xy(_plane_int_ray.p + _plane_int_ray.v) _v2d = _p22d - _p12d _int_ray2d = Ray2D(_p12d, _v2d) _int_pt2d = arc.arc2d.intersect_line_infinite(_int_ray2d) if _int_pt2d is not None: return [arc.plane.xy_to_xyz(pt) for pt in _int_pt2d] return None
[docs] def intersect_plane(self, plane): """Get the intersection between this Plane and another Plane. Args: plane: A Plane object for which intersection will be computed. Returns: Ray3D for the intersection. Will be None if planes are parallel. """ result = intersect_plane_plane(self, plane) if result is not None: return Ray3D(result[0], result[1]) return None
[docs] def is_coplanar(self, plane): """Test if another Plane object is perfectly coplanar with this Plane. Args: plane: A Plane object for which co-planarity will be tested. Returns: True if plane is coplanar. False if it is not coplanar. """ if self.n == plane.n: return self.k == plane.k elif self.n == plane.n.reverse(): return self.k == -plane.k return False
[docs] def is_coplanar_tolerance(self, plane, tolerance, angle_tolerance): """Test if another Plane object is coplanar within a certain tolerance. Args: plane: A Plane object for which co-planarity will be tested. tolerance: The distance between the two planes at which point they can be considered coplanar. angle_tolerance: The angle in radians that the plane normals can differ from one another in order for the planes to be considered coplanar. Returns: True if plane is coplanar. False if it is not coplanar. """ if self.n.angle(plane.n) <= angle_tolerance or \ self.n.angle(plane.n.reverse()) <= angle_tolerance: return self.distance_to_point(plane.o) <= tolerance return False
[docs] def duplicate(self): """Get a copy of this object.""" return self.__copy__()
[docs] def to_dict(self): """Get Plane as a dictionary.""" return {'type': 'Plane', 'n': self.n.to_array(), 'o': self.o.to_array(), 'x': self.x.to_array()}
def __copy__(self): return Plane(self.n, self.o, self.x) def __key(self): """A tuple based on the object properties, useful for hashing.""" return (self.n, self.o, self.x) def __hash__(self): return hash(self.__key()) def __eq__(self, other): return isinstance(other, Plane) and self.__key() == other.__key() def __ne__(self, other): return not self.__eq__(other)
[docs] def ToString(self): """Overwrite .NET ToString.""" return self.__repr__()
def __repr__(self): return 'Plane (<%.2f, %.2f, %.2f> normal) (<%.2f, %.2f, %.2f> origin)' % \ (self.n.x, self.n.y, self.n.z, self.o.x, self.o.y, self.o.z)