Source code for ladybug_geometry.geometry2d.ray
# coding=utf-8
"""2D Ray"""
from __future__ import division
from .pointvector import Vector2D, Point2D
from ._1d import Base1DIn2D
[docs]
class Ray2D(Base1DIn2D):
"""2D Ray object.
Args:
p: A Point2D representing the base of the ray.
v: A Vector2D representing the direction of the ray.
Properties:
* p
* v
* min
* max
* center
"""
__slots__ = ()
def __init__(self, p, v):
"""Initialize Ray2D."""
Base1DIn2D.__init__(self, p, v)
[docs]
@classmethod
def from_array(cls, ray_array):
""" Create a Ray2D from a nested array with a point and a vector.
Args:
ray_array: Nested tuples ((p.x, p.y), (v.x, v.y)).
"""
return Ray2D(Point2D(*ray_array[0]), Vector2D(*ray_array[1]))
[docs]
def reverse(self):
"""Get a copy of this ray that is reversed."""
return Ray2D(self.p, self.v.reverse())
[docs]
def move(self, moving_vec):
"""Get a ray that has been moved along a vector.
Args:
moving_vec: A Vector2D with the direction and distance to move the ray.
"""
return Ray2D(self.p.move(moving_vec), self.v)
[docs]
def rotate(self, angle, origin):
"""Get a ray that is rotated counterclockwise by a certain angle.
Args:
angle: An angle for rotation in radians.
origin: A Point2D for the origin around which the ray will be rotated.
"""
return Ray2D(self.p.rotate(angle, origin), self.v.rotate(angle))
[docs]
def reflect(self, normal, origin):
"""Get a ray reflected across a plane with the input normal vector and origin.
Args:
normal: A Vector2D representing the normal vector for the plane across
which the ray will be reflected. THIS VECTOR MUST BE NORMALIZED.
origin: A Point2D representing the origin from which to reflect.
"""
return Ray2D(self.p.reflect(normal, origin), self.v.reflect(normal))
[docs]
def scale(self, factor, origin=None):
"""Scale a ray by a factor from an origin point.
Args:
factor: A number representing how much the ray should be scaled.
origin: A Point2D representing the origin from which to scale.
If None, it will be scaled from the World origin (0, 0).
"""
return Ray2D(self.p.scale(factor, origin), self.v * factor)
[docs]
def to_dict(self):
"""Get Ray2D as a dictionary."""
base = Base1DIn2D.to_dict(self)
base['type'] = 'Ray2D'
return base
[docs]
def to_array(self):
"""A nested array representing the start point and vector."""
return (self.p.to_array(), self.v.to_array())
def _u_in(self, u):
return u >= 0.0
def __key(self):
"""A tuple based on the object properties, useful for hashing."""
return (hash(self.p), hash(self.v))
def __hash__(self):
return hash(self.__key())
def __eq__(self, other):
return isinstance(other, Ray2D) and self.__key() == other.__key()
def __repr__(self):
return 'Ray2D (point <%.2f, %.2f>) (vector <%.2f, %.2f>)' % \
(self.p.x, self.p.y, self.v.x, self.v.y)