Source code for ladybug_display.geometry3d.ray

"""A ray that can be displayed in 3D space."""
from ladybug_geometry.geometry3d.ray import Ray3D
from ladybug.color import Color

from ._base import _SingleColorBase3D


[docs] class DisplayRay3D(_SingleColorBase3D): """A ray in 3D space with display properties. Args: geometry: A ladybug-geometry Ray3D object. color: A ladybug Color object. If None, a default black color will be used. (Default: None). Properties: * geometry * color * p * v * user_data """ __slots__ = () def __init__(self, geometry, color=None): """Initialize base with shade object.""" assert isinstance(geometry, Ray3D), '\ Expected ladybug_geometry Ray3D. Got {}'.format(type(geometry)) _SingleColorBase3D.__init__(self, geometry, color)
[docs] @classmethod def from_dict(cls, data): """Initialize a DisplayRay3D from a dictionary. Args: data: A dictionary representation of an DisplayRay3D object. """ assert data['type'] == 'DisplayRay3D', \ 'Expected DisplayRay3D dictionary. Got {}.'.format(data['type']) color = Color.from_dict(data['color']) if 'color' in data and data['color'] \ is not None else None geo = cls(Ray3D.from_dict(data['geometry']), color) if 'user_data' in data and data['user_data'] is not None: geo.user_data = data['user_data'] return geo
@property def p(self): """Get a Point3D representing the base of the ray.""" return self._geometry.p @property def v(self): """Get a Vector3D representing the direction of the ray.""" return self._geometry.v
[docs] def reverse(self): """Reverse this DisplayRay3D.""" self._geometry = self._geometry.reverse()
[docs] def to_dict(self): """Return DisplayRay3D as a dictionary.""" base = {'type': 'DisplayRay3D'} base['geometry'] = self._geometry.to_dict() base['color'] = self.color.to_dict() if self.user_data is not None: base['user_data'] = self.user_data return base
def __copy__(self): new_g = DisplayRay3D(self.geometry, self.color) new_g._user_data = None if self.user_data is None else self.user_data.copy() return new_g def __repr__(self): return 'DisplayRay3D: {}'.format(self.geometry)