Source code for honeybee_radiance.modifier.mixture.mixfunc

"""Radiance Mixfunc Mixture.

http://radsite.lbl.gov/radiance/refer/ray.html#Mixfunc
"""
from .mixturebase import Mixture


# TODO: Implement the class. It's currently only a generic Radiance Primitive
[docs] class Mixfunc(Mixture): """Radiance Mixfunc Material. A mixfunc mixes two modifiers procedurally. It is specified as follows: .. code-block:: shell mod mixfunc id 4+ foreground background vname funcfile transform 0 n A1 A2 .. An Foreground and background are modifier names that must be defined earlier in the scene description. If one of these is a material, then the modifier of the mixfunc must be "void". (Either the foreground or background modifier may be "void", which serves as a form of opacity control when used with a material.) Vname is the coefficient defined in funcfile that determines the influence of foreground. The background coefficient is always (1-vname). Args: identifier: Text string for a unique Mixture ID. Must not contain spaces or special characters. This will be used to identify the object across a model and in the exported Radiance files. modifier: Modifier. It can be primitive, mixture, texture or pattern. (Default: None). values: An array 3 arrays for primitive data. Each of the 3 sub-arrays refer to a line number in the radiance primitive definitions and the values in each array correspond to values occurring within each line. is_opaque: A boolean to indicate whether this primitive is opaque. dependencies: A list of primitives that this primitive depends on. This argument is only useful for defining advanced primitives that are defined based on other primitives. (Default: []). Properties: * identifier * display_name * values * modifier * dependencies * is_modifier * is_material * is_opaque """ __slots__ = () pass