Source code for honeybee_radiance.modifier.material.prism2
"""Radiance Prism2 Material.
http://radsite.lbl.gov/radiance/refer/ray.html#Prism2
"""
from .materialbase import Material
# TODO: Implement the class. It's currently only a generic Radiance Primitive
[docs]
class Prism2(Material):
"""Radiance Prism2 Material.
The material prism2 is identical to prism1 except that it provides for two ray
redirections rather than one.
.. code-block:: shell
mod prism2 id
9+ coef1 dx1 dy1 dz1 coef2 dx2 dy2 dz2 funcfile transform
0
n A1 A2 .. An
Args:
identifier: Text string for a unique Material ID. Must not contain spaces
or special characters. This will be used to identify the object across
a model and in the exported Radiance files.
modifier: Modifier. It can be primitive, mixture, texture or pattern.
(Default: None).
values: An array 3 arrays for primitive data. Each of the 3 sub-arrays
refer to a line number in the radiance primitive definitions and the
values in each array correspond to values occurring within each line.
is_opaque: A boolean to indicate whether this primitive is opaque.
dependencies: A list of primitives that this primitive depends on. This
argument is only useful for defining advanced primitives that are
defined based on other primitives. (Default: []).
Properties:
* identifier
* display_name
* values
* modifier
* dependencies
* is_modifier
* is_material
* is_opaque
"""
__slots__ = ()
pass