Source code for honeybee_radiance.modifier.material.interface
"""Radiance Interface Material.
http://radsite.lbl.gov/radiance/refer/ray.html#Interface
"""
from .materialbase import Material
# TODO: Implement the class. It's currently only a generic Radiance Primitive
[docs]
class Interface(Material):
"""Radiance Interface Material.
An interface is a boundary between two dielectrics. The first transmission
coefficient and refractive index are for the inside; the second ones are for the
outside. Ordinary dielectrics are surrounded by a vacuum (1 1 1 1).
.. code-block:: shell
mod interface id
0
0
8 rtn1 gtn1 btn1 n1 rtn2 gtn2 btn2 n2
Args:
identifier: Text string for a unique Material ID. Must not contain spaces
or special characters. This will be used to identify the object across
a model and in the exported Radiance files.
modifier: Modifier. It can be primitive, mixture, texture or pattern.
(Default: None).
values: An array 3 arrays for primitive data. Each of the 3 sub-arrays
refer to a line number in the radiance primitive definitions and the
values in each array correspond to values occurring within each line.
is_opaque: A boolean to indicate whether this primitive is opaque.
dependencies: A list of primitives that this primitive depends on. This
argument is only useful for defining advanced primitives that are
defined based on other primitives. (Default: []).
Properties:
* identifier
* display_name
* values
* modifier
* dependencies
* is_modifier
* is_material
* is_opaque
"""
__slots__ = ()
pass