Source code for honeybee_radiance.modifier.material.interface

"""Radiance Interface Material.

http://radsite.lbl.gov/radiance/refer/ray.html#Interface
"""
from .materialbase import Material


# TODO: Implement the class. It's currently only a generic Radiance Primitive
[docs] class Interface(Material): """Radiance Interface Material. An interface is a boundary between two dielectrics. The first transmission coefficient and refractive index are for the inside; the second ones are for the outside. Ordinary dielectrics are surrounded by a vacuum (1 1 1 1). .. code-block:: shell mod interface id 0 0 8 rtn1 gtn1 btn1 n1 rtn2 gtn2 btn2 n2 Args: identifier: Text string for a unique Material ID. Must not contain spaces or special characters. This will be used to identify the object across a model and in the exported Radiance files. modifier: Modifier. It can be primitive, mixture, texture or pattern. (Default: None). values: An array 3 arrays for primitive data. Each of the 3 sub-arrays refer to a line number in the radiance primitive definitions and the values in each array correspond to values occurring within each line. is_opaque: A boolean to indicate whether this primitive is opaque. dependencies: A list of primitives that this primitive depends on. This argument is only useful for defining advanced primitives that are defined based on other primitives. (Default: []). Properties: * identifier * display_name * values * modifier * dependencies * is_modifier * is_material * is_opaque """ __slots__ = () pass