Source code for honeybee_display.face

"""Method to translate a Face to a VisualizationSet."""
from ladybug_display.geometry3d import DisplayFace3D
from ladybug_display.visualization import VisualizationSet, ContextGeometry

from ._util import _process_wireframe


[docs] def face_to_vis_set(face, color_by='type'): """Translate a Honeybee Face to a VisualizationSet. Args: face: A Honeybee Face object to be converted to a VisualizationSet. color_by: Text for the property that dictates the colors of the Face geometry. (Default: type). Choose from the following: * type * boundary_condition Returns: A VisualizationSet object that represents the Face with a single ContextGeometry. """ # get the basic properties for geometry conversion color_by_attr = 'type_color' if color_by.lower() == 'type' else 'bc_color' # convert all geometry into DisplayFace3D dis_geos = _face_display_geometry(face, color_by_attr) # build the VisualizationSet and ContextGeometry con_geo = ContextGeometry(face.identifier, dis_geos) con_geo.display_name = face.display_name vis_set = VisualizationSet(face.identifier, [con_geo]) vis_set.display_name = face.display_name return vis_set
[docs] def face_to_vis_set_wireframe( face, include_sub_faces=True, include_shades=True, color=None): """Get a VisualizationSet with a single ContextGeometry for the face wireframe. Args: face: A Honeybee Face object to be translated to a wireframe. include_sub_faces: Boolean for whether the wireframe should include sub-faces of the Face. (Default: True). include_shades: Boolean for whether the wireframe should include shades of the Face. (Default: True). color: An optional Color object to set the color of the wireframe. If None, the color will be black. Returns: A VisualizationSet with a single ContextGeometry and a list of DisplayLineSegment3D for the wireframe of the Face. """ wireframe = [] _process_wireframe(face.geometry, wireframe, color, 2) if include_sub_faces: for ap in face._apertures: _process_wireframe(ap.geometry, wireframe, color) if include_shades: for shd in ap.shades: _process_wireframe(shd.geometry, wireframe, color) for dr in face._doors: _process_wireframe(dr.geometry, wireframe, color) if include_shades: for shd in dr.shades: _process_wireframe(shd.geometry, wireframe, color) if include_shades: for shd in face.shades: _process_wireframe(shd.geometry, wireframe, color) vis_set = VisualizationSet( face.identifier, [ContextGeometry('Wireframe', wireframe)]) vis_set.display_name = face.display_name return vis_set
def _face_display_geometry(face, color_by_attr, d_mod='SurfaceWithEdges'): """Get DisplayFace3D that represent a Honeybee Face.""" dis_geos = [] f_col = getattr(face, color_by_attr) dis_geos.append(DisplayFace3D(face.punched_geometry, f_col, d_mod)) _add_display_shade(face, dis_geos, color_by_attr, d_mod) for ap in face._apertures: a_col = getattr(ap, color_by_attr) dis_geos.append(DisplayFace3D(ap.geometry, a_col, d_mod)) _add_display_shade(ap, dis_geos, color_by_attr, d_mod) for dr in face._doors: d_col = getattr(dr, color_by_attr) dis_geos.append(DisplayFace3D(dr.geometry, d_col, d_mod)) _add_display_shade(dr, dis_geos, color_by_attr, d_mod) return dis_geos def _add_display_shade(shaded_obj, dis_geos, color_by_attr, d_mod='SurfaceWithEdges'): """Add display objects to represent shaded assigned to an object.""" for shd in shaded_obj.shades: s_col = getattr(shd, color_by_attr) dis_geos.append(DisplayFace3D(shd.geometry, s_col, d_mod))