Source code for honeybee_display.colorobj

"""Method to translate a Color Room/Face objects to a VisualizationSet."""
import math

from ladybug_geometry.geometry3d import Vector3D, Point3D, Polyline3D, Plane, \
    Face3D, Polyface3D
from ladybug_display.geometry3d import DisplayLineSegment3D, DisplayText3D
from ladybug_display.visualization import VisualizationSet, ContextGeometry, \
    AnalysisGeometry, VisualizationData

from honeybee.units import conversion_factor_to_meters, parse_distance_string
from honeybee.facetype import Floor
from honeybee.face import Face


[docs] def color_room_to_vis_set( color_room, include_wireframe=True, text_labels=False, units=None, tolerance=0.01): """Translate a Honeybee ColorRoom to a VisualizationSet. Args: color_room: A Honeybee ColorRoom object to be converted to a VisualizationSet. include_wireframe: Boolean to note whether a ContextGeometry just for the Wireframe (in LineSegment3D) should be included. (Default: True). text_labels: A boolean to note whether the attribute assigned to the ColorRoom should be expressed as a colored AnalysisGeometry (False) or a ContextGeometry as text labels (True). (Default: False). units: Optional text, which will be used to set the default maximum text height and the distance of the text to the ground. If None, some generic defaults will be used. (Default: None). tolerance: Tolerance value, which is used to compute the text label point for concave geometries. (Default: 0.01). Returns: A VisualizationSet object that represents the ColorRoom with an AnalysisGeometry when text_labels is False or a ContextGeometry when text_labels is True. It can also optionally include a ContextGeometry for the wireframe. """ # set up an empty visualization set vis_set = VisualizationSet('Room_{}'.format(color_room.attr_name), ()) vis_set.display_name = 'Room {}'.format( color_room.attr_name_end.replace('_', ' ').title()) # use text labels if requested if text_labels: # set up default variables max_txt_h, p_tol = float('inf'), 0.01 if units is not None: fac_to_m = conversion_factor_to_meters(units) max_txt_h = 0.25 / fac_to_m max_txt_v = 1.0 / fac_to_m p_tol = parse_distance_string('0.01m', units) label_text = [] txt_height = None if color_room.legend_parameters.is_text_height_default \ else color_room.legend_parameters.text_height font = color_room.legend_parameters.font # loop through the rooms and create the text labels for room_prop, room in zip(color_room.attributes, color_room.rooms): # compute the center point for the text if units is not None: room_h = room.geometry.max.z - room.geometry.min.z m_vec = Vector3D(0, 0, max_txt_v) if room_h > max_txt_v * 2 \ else Vector3D(0, 0, room_h / 2) floor_faces = [face.geometry for face in room.faces if isinstance(face.type, Floor)] if len(floor_faces) == 1: flr_geo = floor_faces[0] base_pt = flr_geo.center if flr_geo.is_convex else \ flr_geo.pole_of_inaccessibility(p_tol) elif len(floor_faces) == 0: c_pt = room.geometry.center base_pt = Point3D(c_pt.x, c_pt.y, room.geometry.min.z) else: floor_p_face = Polyface3D.from_faces(floor_faces, tolerance) ne = floor_p_face.naked_edges floor_outline = Polyline3D.join_segments(ne, tolerance)[0] flr_geo = Face3D(floor_outline.vertices[:-1]) base_pt = flr_geo.center if flr_geo.is_convex else \ flr_geo.pole_of_inaccessibility(p_tol) base_pt = base_pt.move(m_vec) base_plane = Plane(Vector3D(0, 0, 1), base_pt) else: base_pt = room.geometry.center base_plane = Plane(Vector3D(0, 0, 1), base_pt) # get the text height if txt_height is None: # auto-calculate default text height txt_len = len(room_prop) if len(room_prop) > 10 else 10 txt_h = (room.geometry.max.x - room.geometry.min.x) / txt_len else: txt_h = txt_height txt_h = max_txt_h if txt_h > max_txt_h else txt_h # create the text label label = DisplayText3D( room_prop, base_plane, txt_h, font=font, horizontal_alignment='Center', vertical_alignment='Middle') label_text.append(label) # append everything to the list con_geo = ContextGeometry(vis_set.identifier, label_text) con_geo.display_name = vis_set.display_name vis_set.add_geometry(con_geo) else: # use a colored AnalysisGeometry # produce a range of values from the collected attributes attr_dict = {i: val for i, val in enumerate(color_room.attributes_unique)} attr_dict_rev = {val: i for i, val in attr_dict.items()} values = tuple(attr_dict_rev[r_attr] for r_attr in color_room.attributes) # produce legend parameters with an ordinal dict for the attributes l_par = color_room.legend_parameters.duplicate() l_par.segment_count = len(color_room.attributes_unique) l_par.ordinal_dictionary = attr_dict if l_par.is_title_default: l_par.title = color_room.attr_name_end.replace('_', ' ').title() # create the analysis geometry vis_data = VisualizationData(values, l_par) geo = tuple(room.geometry for room in color_room.rooms) a_geo = AnalysisGeometry(vis_set.identifier, geo, [vis_data]) a_geo.display_name = vis_set.display_name vis_set.add_geometry(a_geo) # loop through all of the rooms and add their wire frames if include_wireframe: vis_set.add_geometry(_room_wireframe(color_room.rooms)) return vis_set
[docs] def color_face_to_vis_set( color_face, include_wireframe=True, text_labels=False, units=None, tolerance=0.01): """Translate a Honeybee ColorFace to a VisualizationSet. Args: color_face: A Honeybee ColorFace object to be converted to a VisualizationSet. include_wireframe: Boolean to note whether a ContextGeometry just for the Wireframe (in LineSegment3D) should be included. (Default: True). text_labels: A boolean to note whether the attribute assigned to the ColorFace should be expressed as a colored AnalysisGeometry (False) or a ContextGeometry as text labels (True). (Default: False). units: Optional text, which will be used to set the default maximum text height and the distance of the text to the ground. If None, some generic defaults will be used. (Default: None). tolerance: Tolerance value, which is used to eliminate very small text. (Default: 0.01). Returns: A VisualizationSet object that represents the ColorFace with an AnalysisGeometry when text_labels is False or a ContextGeometry when text_labels is True. It can also optionally include a ContextGeometry for the wireframe. """ # set up an empty visualization set vis_set = VisualizationSet('Face_{}'.format(color_face.attr_name), ()) vis_set.display_name = 'Face {}'.format( color_face.attr_name_end.replace('_', ' ').title()) # use text labels if requested if text_labels: # set up default variables max_txt_h, p_tol, offset_from_base = float('inf'), 0.01, 0.005 if units is not None: fac_to_m = conversion_factor_to_meters(units) max_txt_h = 0.25 / fac_to_m p_tol = parse_distance_string('0.01m', units) offset_from_base = parse_distance_string('0.005m', units) label_text = [] txt_height = None if color_face.legend_parameters.is_text_height_default \ else color_face.legend_parameters.text_height font = color_face.legend_parameters.font # loop through the faces and create the text labels for face_prop, f_geo in zip(color_face.attributes, color_face.flat_geometry): if face_prop != 'N/A': # compute the text height if txt_height is None: # auto-calculate default text height txt_len = len(face_prop) if len(face_prop) > 10 else 10 dims = [ (f_geo.max.x - f_geo.min.x), (f_geo.max.y - f_geo.min.y), (f_geo.max.z - f_geo.min.z)] dims.sort() txt_h = dims[1] / txt_len else: txt_h = txt_height if txt_h < tolerance: continue txt_h = max_txt_h if txt_h > max_txt_h else txt_h # get the base plane of the geometry if isinstance(f_geo, Face3D): cent_pt = f_geo.center if f_geo.is_convex else \ f_geo.pole_of_inaccessibility(p_tol) cent_pt = cent_pt.move(f_geo.normal * offset_from_base) base_plane = Plane(f_geo.normal, cent_pt) if base_plane.y.z < 0: # base plane pointing downwards; rotate it base_plane = base_plane.rotate( base_plane.n, math.pi, base_plane.o) # move base plane a little to avoid overlaps of adjacent labels if base_plane.n.x != 0: m_vec = base_plane.y if base_plane.n.x < 0 else -base_plane.y else: m_vec = base_plane.y if base_plane.n.z < 0 else -base_plane.y base_plane = base_plane.move(m_vec * txt_h) else: # it's a Mesh3D base_plane = Plane(Vector3D(0, 0, 1), f_geo.center) # create the text label label = DisplayText3D( face_prop, base_plane, txt_h, font=font, horizontal_alignment='Center', vertical_alignment='Middle') label_text.append(label) # append everything to the list con_geo = ContextGeometry(vis_set.identifier, label_text) con_geo.display_name = vis_set.display_name vis_set.add_geometry(con_geo) else: # use a colored AnalysisGeometry # produce a range of values from the collected attributes attr_dict = {i: val for i, val in enumerate(color_face.attributes_unique)} attr_dict_rev = {val: i for i, val in attr_dict.items()} values = tuple(attr_dict_rev[r_attr] for r_attr in color_face.attributes) # produce legend parameters with an ordinal dict for the attributes l_par = color_face.legend_parameters.duplicate() l_par.segment_count = len(color_face.attributes_unique) l_par.ordinal_dictionary = attr_dict if l_par.is_title_default: l_par.title = color_face.attr_name_end.replace('_', ' ').title() # create the analysis geometry vis_data = VisualizationData(values, l_par) a_geo = AnalysisGeometry( vis_set.identifier, color_face.flat_geometry, [vis_data]) a_geo.display_name = vis_set.display_name vis_set.add_geometry(a_geo) # loop through all of the rooms and add their wire frames if include_wireframe: vis_set.add_geometry(_face_wireframe(color_face.flat_faces)) return vis_set
def _room_wireframe(rooms): """Process Rooms into a ContextGeometry for Wireframe.""" wireframe = [] for room in rooms: for face in room.faces: _process_wireframe(face, wireframe, 2) for ap in face._apertures: _process_wireframe(ap, wireframe) for dr in face._doors: _process_wireframe(dr, wireframe) for shade in room.shades: sh_geo = shade.geometry for seg in sh_geo.boundary_segments: wireframe.append(DisplayLineSegment3D(seg, line_width=1)) if sh_geo.has_holes: for hole in sh_geo.hole_segments: for seg in hole: wireframe.append(DisplayLineSegment3D(seg, line_width=1)) con_geo = ContextGeometry('Wireframe', wireframe) return con_geo def _face_wireframe(faces): """Process Faces into a ContextGeometry for Wireframe.""" wireframe = [] for face in faces: lw = 2 if isinstance(face, Face) else 1 f_geo = face.geometry if isinstance(f_geo, Face3D): for seg in f_geo.boundary_segments: wireframe.append(DisplayLineSegment3D(seg, line_width=lw)) if f_geo.has_holes: for hole in f_geo.hole_segments: for seg in hole: wireframe.append(DisplayLineSegment3D(seg, line_width=lw)) else: # it's a Mesh3D for seg in f_geo.edges: wireframe.append(DisplayLineSegment3D(seg, line_width=lw)) con_geo = ContextGeometry('Wireframe', wireframe) return con_geo def _process_wireframe(geo_obj, wireframe, line_width=1): """Process the boundary and holes of a Honeybee geometry into DisplayLinesegment3D. """ face3d = geo_obj.geometry for seg in face3d.boundary_segments: wireframe.append(DisplayLineSegment3D(seg, line_width=line_width)) if face3d.has_holes: for hole in face3d.holes: for seg in face3d.boundary_segments: wireframe.append(DisplayLineSegment3D(seg, line_width=line_width)) for shade in geo_obj.shades: sh_geo = shade.geometry for seg in sh_geo.boundary_segments: wireframe.append(DisplayLineSegment3D(seg, line_width=1)) if sh_geo.has_holes: for hole in sh_geo.holes: for seg in sh_geo.boundary_segments: wireframe.append(DisplayLineSegment3D(seg, line_width=1))