honeybee.radiance.geometry package¶
Submodules¶
honeybee.radiance.geometry.bubble module¶
Radiance Bubble.
http://radsite.lbl.gov/radiance/refer/ray.html#Bubble
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class
honeybee.radiance.geometry.bubble.
Bubble
(name, center_pt=None, radius=None, modifier=None)[source]¶ Bases:
honeybee.radiance.geometry.sphere.Sphere
Radiance Bubble.
A bubble is simply a sphere whose surface normal points inward.
mod bubble id 0 0 4 xcent ycent zcent radius
honeybee.radiance.geometry.cone module¶
Radiance Cone.
http://radsite.lbl.gov/radiance/refer/ray.html#Cone
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class
honeybee.radiance.geometry.cone.
Cone
(name, center_pt_start=None, radius_start=None, center_pt_end=None, radius_end=None, modifier=None)[source]¶ Bases:
honeybee.radiance.geometry.geometrybase.RadianceGeometry
Radiance Cone.
A cone is a megaphone-shaped object. It is truncated by two planes perpendicular to its axis, and one of its ends may come to a point. It is given as two axis endpoints, and the starting and ending radii:
mod cone id 0 0 8
x0 y0 z0 x1 y1 z1 r0 r1-
center_pt_end
= None¶
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center_pt_start
= None¶
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classmethod
from_json
(geo_json)[source]¶ Make radiance material from json {
“type”: “cone”, // Geometry type “modifier”: {} or “void”, “name”: “”, // Geometry Name “center_pt_start”: {“x”: float, “y”: float, “z”: float}, “radius_start”: float, “center_pt_end”: {“x”: float, “y”: float, “z”: float}, “radius_end”: float}
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classmethod
from_string
(geometry_string, modifier=None)[source]¶ Create a Radiance material from a string.
If the material has a modifier the modifier material should also be part of the string or should be provided using modifier argument.
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radius_end
= None¶
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radius_start
= None¶
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to_json
()[source]¶ Translate radiance material to json {
“type”: “cone”, // Geometry type “modifier”: {} or “void”, “name”: “”, // Geometry Name “center_pt_start”: {“x”: float, “y”: float, “z”: float}, “radius_start”: float, “center_pt_end”: {“x”: float, “y”: float, “z”: float}, “radius_end”: float}
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honeybee.radiance.geometry.cup module¶
Radiance Cup.
http://radsite.lbl.gov/radiance/refer/ray.html#Cup
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class
honeybee.radiance.geometry.cup.
Cone
(name, modifier=None, values=None, is_opaque=None)[source]¶ Bases:
honeybee.radiance.geometry.geometrybase.RadianceGeometry
Radiance Cup.
A cup is an inverted cone (i.e., has an inward surface normal).
A cone is a megaphone-shaped object. It is truncated by two planes perpendicular to its axis, and one of its ends may come to a point. It is given as two axis endpoints, and the starting and ending radii:
mod cone id 0 0 8
x0 y0 z0 x1 y1 z1 r0 r1
honeybee.radiance.geometry.cylinder module¶
Radiance Cylinder.
http://radsite.lbl.gov/radiance/refer/ray.html#Cylinder
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class
honeybee.radiance.geometry.cylinder.
Cylinder
(name, center_pt_start=None, center_pt_end=None, radius=None, modifier=None)[source]¶ Bases:
honeybee.radiance.geometry.geometrybase.RadianceGeometry
Radiance Cylinder.
A cylinder is like a cone, but its starting and ending radii are equal.
mod cylinder id 0 0 7
x0 y0 z0 x1 y1 z1 rad-
center_pt_end
= None¶
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center_pt_start
= None¶
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classmethod
from_json
(geo_json)[source]¶ Make radiance material from json {
“type”: “cylinder”, // Geometry type “modifier”: {} or “void”, “name”: “”, // Geometry Name “center_pt_start”: {“x”: float, “y”: float, “z”: float}, “center_pt_end”: {“x”: float, “y”: float, “z”: float}, “radius”: float}
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classmethod
from_string
(geometry_string, modifier=None)[source]¶ Create a Radiance geometry from a string.
If the geometry has a modifier the modifier material should also be part of the string or should be provided using modifier argument.
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radius
= None¶
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honeybee.radiance.geometry.geometrybase module¶
Base Radiance Surfaces class (e.g source, sphere, etc.).
http://radsite.lbl.gov/radiance/refer/ray.html#Materials
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class
honeybee.radiance.geometry.geometrybase.
RadianceGeometry
(name, modifier=None, values=None, is_opaque=None)[source]¶ Bases:
honeybee.radiance.primitive.Primitive
Base class for Radiance geometries.
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name
¶ Geometry name as a string. Do not use white space and special character.
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modifier
¶ Modifier. It can be material, mixture, texture or pattern. Honeybee currently only supports materials. For other types use Generic primitive class (Default: “void”).
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isRadianceGeometry
¶ Indicate that this object is a Radiance Geometry.
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honeybee.radiance.geometry.instance module¶
Radiance Transfunc Instance.
http://radsite.lbl.gov/radiance/refer/ray.html#Instance
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class
honeybee.radiance.geometry.instance.
Instance
(name, modifier=None, values=None, is_opaque=None)[source]¶ Bases:
honeybee.radiance.geometry.geometrybase.RadianceGeometry
Radiance Instance.
An instance is a compound surface, given by the contents of an octree file (created by oconv).
mod instance id 1+ octree transform 0 0If the modifier is “void”, then surfaces will use the modifiers given in the original description. Otherwise, the modifier specified is used in their place. The transform moves the octree to the desired location in the scene. Multiple instances using the same octree take little extra memory, hence very complex descriptions can be rendered using this primitive.
There are a number of important limitations to be aware of when using instances. First, the scene description used to generate the octree must stand on its own, without referring to modifiers in the parent description. This is necessary for oconv to create the octree. Second, light sources in the octree will not be incorporated correctly in the calculation, and they are not recommended. Finally, there is no advantage (other than convenience) to using a single instance of an octree, or an octree containing only a few surfaces. An xform command on the subordinate description is prefered in such cases.
honeybee.radiance.geometry.mesh module¶
Radiance Transfunc Mesh.
http://radsite.lbl.gov/radiance/refer/ray.html#Mesh
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class
honeybee.radiance.geometry.mesh.
Mesh
(name, modifier=None, values=None, is_opaque=None)[source]¶ Bases:
honeybee.radiance.geometry.geometrybase.RadianceGeometry
Radiance Mesh.
A mesh is a compound surface, made up of many triangles and an octree data structure to accelerate ray intersection. It is typically converted from a Wavefront .OBJ file using the obj2mesh program.
mod mesh id 1+ meshfile transform 0 0If the modifier is “void”, then surfaces will use the modifiers given in the original mesh description. Otherwise, the modifier specified is used in their place. The transform moves the mesh to the desired location in the scene. Multiple instances using the same meshfile take little extra memory, and the compiled mesh itself takes much less space than individual polygons would. In the case of an unsmoothed mesh, using the mesh primitive reduces memory requirements by a factor of 30 relative to individual triangles. If a mesh has smoothed surfaces, we save a factor of 50 or more, permitting very detailed geometries that would otherwise exhaust the available memory. In addition, the mesh primitive can have associated (u,v) coordinates for pattern and texture mapping. These are made available to function files via the Lu and Lv variables.
honeybee.radiance.geometry.polygon module¶
Radiance Polygon.
http://radsite.lbl.gov/radiance/refer/ray.html#Polygon
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class
honeybee.radiance.geometry.polygon.
Polygon
(name, points, modifier=None)[source]¶ Bases:
honeybee.radiance.geometry.geometrybase.RadianceGeometry
Radiance Polygon.
A polygon is given by a list of three-dimensional vertices, which are ordered counter-clockwise as viewed from the front side (into the surface normal). The last vertex is automatically connected to the first. Holes are represented in polygons as interior vertices connected to the outer perimeter by coincident edges (seams).
mod polygon id 0 0 3n
x1 y1 z1 x2 y2 z2 … xn yn zn-
classmethod
from_json
(geo_json)[source]¶ Make radiance material from json {
“type”: “polygon”, // Geometry type “modifier”: {} or “void”, “name”: “”, // Geometry Name “points”: [{“x”: float, “y”: float, “z”: float}, …]}
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classmethod
honeybee.radiance.geometry.ring module¶
Radiance Ring.
http://radsite.lbl.gov/radiance/refer/ray.html#Ring
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class
honeybee.radiance.geometry.ring.
Ring
(name, center_pt=None, radius_inner=None, surface_normal=None, radius_outer=None, modifier=None)[source]¶ Bases:
honeybee.radiance.geometry.geometrybase.RadianceGeometry
Radiance Ring.
A ring is a circular disk given by its center, surface normal, and inner and outer radii:
mod ring id 0 0 8
xcent ycent zcent xdir ydir zdir r0 r1-
center_pt
= None¶
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classmethod
from_json
(geo_json)[source]¶ Make radiance material from json {
“type”: “ring”, // Geometry type “modifier”: {} or “void”, “name”: “”, // Geometry Name “center_pt”: {“x”: float, “y”: float, “z”: float}, “surface_normal”: {“x”: float, “y”: float, “z”: float}, “radius_inner”: float, “radius_outer”: float}
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classmethod
from_string
(geometry_string, modifier=None)[source]¶ Create a Radiance geometry from a string.
If the geometry has a modifier the modifier material should also be part of the string or should be provided using modifier argument.
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radius_inner
= None¶
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radius_outer
= None¶
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surface_normal
= None¶
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honeybee.radiance.geometry.source module¶
Radiance Source.
http://radsite.lbl.gov/radiance/refer/ray.html#Source
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class
honeybee.radiance.geometry.source.
Source
(name, direction=None, angle=None, modifier=None)[source]¶ Bases:
honeybee.radiance.geometry.geometrybase.RadianceGeometry
Radiance Source.
A source is not really a surface, but a solid angle. It is used for specifying light sources that are very distant. The direction to the center of the source and the number of degrees subtended by its disk are given as follows:
mod source id 0 0 4 xdir ydir zdir angle
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angle
= None¶
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direction
= None¶
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classmethod
from_json
(geo_json)[source]¶ Make radiance material from json {
“type”: “source”, // Geometry type “modifier”: {} or “void”, “name”: “”, // Geometry Name “direction”: {“x”: float, “y”: float, “z”: float}, “angle”: float}
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honeybee.radiance.geometry.sphere module¶
Radiance Sphere.
http://radsite.lbl.gov/radiance/refer/ray.html#Sphere
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class
honeybee.radiance.geometry.sphere.
Sphere
(name, center_pt=None, radius=None, modifier=None)[source]¶ Bases:
honeybee.radiance.geometry.geometrybase.RadianceGeometry
Radiance Sphere.
mod sphere id 0 0 4 xcent ycent zcent radius
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center_pt
= None¶
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classmethod
from_json
(geo_json)[source]¶ Make radiance material from json {
“type”: “sphere”, // Geometry type “modifier”: {} or “void”, “name”: “”, // Geometry Name “center_pt”: {“x”: float, “y”: float, “z”: float}, “radius”: float}
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classmethod
from_string
(geometry_string, modifier=None)[source]¶ Create a Radiance material from a string.
If the material has a modifier the modifier material should also be part of the string or should be provided using modifier argument.
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radius
= None¶
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honeybee.radiance.geometry.tube module¶
Radiance Tube.
http://radsite.lbl.gov/radiance/refer/ray.html#Tube
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class
honeybee.radiance.geometry.tube.
Tube
(name, modifier=None, values=None, is_opaque=None)[source]¶ Bases:
honeybee.radiance.geometry.geometrybase.RadianceGeometry
Radiance Tube. A tube is an inverted cylinder. A cylinder is like a cone, but its starting and ending radii are equal.
mod tube id 0 0 7
x0 y0 z0 x1 y1 z1 rad
Module contents¶
Radiance Geometry.
In Radiance manual geometries are named as Surfaces. Read more at: http://radsite.lbl.gov/radiance/refer/ray.html#Surfaces