Source code for honeybee.radiance.material.metal

"""Radiance Metal Material.

http://radsite.lbl.gov/radiance/refer/ray.html#Metal
"""
from materialbase import RadianceMaterial
from ..datatype import RadianceNumber


[docs]class Metal(RadianceMaterial): """Radiance metal material.""" r_reflectance = RadianceNumber('r_reflectance', num_type=float, valid_range=(0, 1)) g_reflectance = RadianceNumber('g_reflectance', num_type=float, valid_range=(0, 1)) b_reflectance = RadianceNumber('b_reflectance', num_type=float, valid_range=(0, 1)) specularity = RadianceNumber('specularity', num_type=float, valid_range=(0, 1)) roughness = RadianceNumber('roughness', num_type=float, valid_range=(0, 1)) def __init__(self, name, r_reflectance=0, g_reflectance=0, b_reflectance=0, specularity=0.9, roughness=0, modifier="void"): """Create metal material. Attributes: name: Material name as a string. Do not use white space and special character. r_reflectance: Reflectance for red. The value should be between 0 and 1 (Default: 0). g_reflectance: Reflectance for green. The value should be between 0 and 1 (Default: 0). b_reflectance: Reflectance for blue. The value should be between 0 and 1 (Default: 0). specularity: Fraction of specularity. Specularity of metals is usually .9 or greater (Default: 0.9). roughness: Roughness is specified as the rms slope of surface facets. A value of 0 corresponds to a perfectly smooth surface, and a value of 1 would be a very rough surface. Roughness values greater than 0.2 are not very realistic. (Default: 0). modifier: Material modifier (Default: "void"). """ RadianceMaterial.__init__(self, name, modifier=modifier) self.r_reflectance = r_reflectance """Reflectance for red. The value should be between 0 and 1 (Default: 0).""" self.g_reflectance = g_reflectance """Reflectance for green. The value should be between 0 and 1 (Default: 0).""" self.b_reflectance = b_reflectance """Reflectance for blue. The value should be between 0 and 1 (Default: 0).""" self.specularity = specularity """Fraction of specularity. Specularity fractions greater than 0.1 are not realistic (Default: 0.9).""" self.roughness = roughness """Roughness is specified as the rms slope of surface facets. A value of 0 corresponds to a perfectly smooth surface, and a value of 1 would be a very rough surface. Roughness values greater than 0.2 are not very realistic. (Default: 0).""" self._update_values()
[docs] @classmethod def from_string(cls, material_string, modifier=None): """Create a Radiance material from a string. If the material has a modifier the modifier material should also be partof the string or should be provided using modifier argument. """ modifier, name, base_material_data = cls._analyze_string_input( cls.__name__.lower(), material_string, modifier) _, _, _, r_reflectance, g_reflectance, b_reflectance, \ specularity, roughness = base_material_data return cls(name, r_reflectance, g_reflectance, b_reflectance, specularity, roughness, modifier)
[docs] @classmethod def from_json(cls, rec_json): """Make radiance material from json { "modifier": modifier, "type": "metal", // Material type "name": "", // Material Name "r_reflectance": float, // Reflectance for red "g_reflectance": float, // Reflectance for green "b_reflectance": float, // Reflectance for blue "specularity": float, // Material specularity "roughness": float // Material roughness } """ modifier = cls._analyze_json_input(cls.__name__.lower(), rec_json) return cls(name=rec_json["name"], r_reflectance=rec_json["r_reflectance"], g_reflectance=rec_json["g_reflectance"], b_reflectance=rec_json["b_reflectance"], specularity=rec_json["specularity"], roughness=rec_json["roughness"], modifier=modifier)
[docs] @classmethod def by_single_reflect_value(cls, name, rgb_reflectance=0, specularity=0, roughness=0, modifier="void"): """Create metal material with single reflectance value. Attributes: name: Material name as a string. Do not use white space and special character. rgb_reflectance: Reflectance for red, green and blue. The value should be between 0 and 1 (Default: 0). specularity: Fraction of specularity. Specularity fractions greater than 0.1 are not realistic (Default: 0). roughness: Roughness is specified as the rms slope of surface facets. A value of 0 corresponds to a perfectly smooth surface, and a value of 1 would be a very rough surface. Roughness values greater than 0.2 are not very realistic. (Default: 0). modifier: Material modifier (Default: "void"). Usage: wallMaterial = Metal.by_single_reflect_value("generic wall", .55) print(wallMaterial) """ return cls(name, r_reflectance=rgb_reflectance, g_reflectance=rgb_reflectance, b_reflectance=rgb_reflectance, specularity=specularity, roughness=roughness, modifier=modifier)
@property def average_reflectance(self): """Calculate average reflectance of metal material.""" return (0.265 * self.r_reflectance + 0.670 * self.g_reflectance + 0.065 * self.b_reflectance) * (1 - self.specularity) + self.specularity def _update_values(self): "update value dictionaries." self._values[2] = [ self.r_reflectance, self.g_reflectance, self.b_reflectance, self.specularity, self.roughness ] if self.specularity < 0.9: print("Warning: Specularity of metals is usually .9 or greater.") if self.roughness > 0.2: print("Warning: Roughness values above .2 is uncommon.")
[docs] def to_json(self): """Translate radiance material to json { "type": "metal", // Material type "name": "", // Material Name "r_reflectance": float, // Reflectance for red "g_reflectance": float, // Reflectance for green "b_reflectance": float, // Reflectance for blue "specularity": float, // Material specularity "roughness": float // Material roughness } """ return { "modifier": self.modifier.to_json(), "type": "metal", "name": self.name, "r_reflectance": self.r_reflectance, "g_reflectance": self.g_reflectance, "b_reflectance": self.b_reflectance, "specularity": self.specularity, "roughness": self.roughness }