Source code for honeybee.radiance.material.light

"""Radiance Light Material.

http://radsite.lbl.gov/radiance/refer/ray.html#Light
"""

from ..datatype import RadianceNumber
from .materialbase import RadianceMaterial


[docs]class Light(RadianceMaterial): red = RadianceNumber('red', num_type=float, check_positive=True) blue = RadianceNumber('blue', num_type=float, check_positive=True) green = RadianceNumber('green', num_type=float, check_positive=True) def __init__(self, name, red=0.0, green=0.0, blue=0.0, modifier='void'): """ Create light material Attributes: name: Material name as a string. The name should not have whitespaces or special characters. red: A positive value for the Red channel of the light (default: 0). green: A positive value for the Green channel of the light (default: 0). blue: A positive value for the Blue channel of the light (default: 0). modifier: Material modifier. The default value is void. """ RadianceMaterial.__init__(self, name, modifier=modifier) self.red = red """A positive value for the Red channel of the light""" self.green = green """A positive value for the Green channel of the light""" self.blue = blue """A positive value for the Blue channel of the light""" self._update_values()
[docs] @classmethod def from_string(cls, material_string, modifier=None): """Create a Radiance material from a string. If the material has a modifier the modifier material should also be partof the string or should be provided using modifier argument. """ modifier, name, base_material_data = cls._analyze_string_input( cls.__name__.lower(), material_string, modifier) _, _, _, red, green, blue = base_material_data return cls(name, red, green, blue, modifier)
[docs] @classmethod def from_json(cls, rec_json): """Make radiance material from json { "name": "", // Material Name "red": float, // A positive value for the Red channel of the glow "green": float, // A positive value for the Green channel of the glow "blue": float, // A positive value for the Blue channel of the glow "radius": float // Maximum radius for shadow testing } """ modifier = cls._analyze_json_input(cls.__name__.lower(), rec_json) return cls(name=rec_json["name"], red=rec_json["red"], green=rec_json["green"], blue=rec_json["blue"], modifier=modifier)
[docs] @classmethod def by_single_reflect_value(cls, name, rgb=0, modifier="void"): """Create light material with single value. Attributes: name: Material name as a string. Do not use white space and special character. rgb: Input for red, green and blue. The value should be between 0 and 1 (Default: 0). modifier: Material modifier (Default: "void"). Usage: sample_light = Light.by_single_reflect_value("sample_light", 1) print(sample_light) """ return cls(name, red=rgb, green=rgb, blue=rgb, modifier=modifier)
def _update_values(self): "update value dictionaries." self._values[2] = [self.red, self.green, self.blue]
[docs] def to_json(self): """Translate radiance material to json { "modifier": modifier, "type": "light", // Material type "name": "", // Material Name "red": float, // A positive value for the Red channel of the glow "green": float, // A positive value for the Green channel of the glow "blue": float // A positive value for the Blue channel of the glow } """ return { "modifier": self.modifier.to_json(), "type": "light", "name": self.name, "red": self.red, "green": self.green, "blue": self.blue }